James Martino

  • Game composer, trailer editor, marketer, programmer
  • Bloomington, IN

Independent game developer majoring in game design at Indiana University. Working extensively with game marketing, video game composing, and the Unity engine.

View Resume

As an Informatics and Game Design major I have had extensive training in both technology and design. Over the past 2 years I have worked on large game design projects where the end goal is to have the game published. I have a passion for music and marketing specifically, and have studied on how to best integrate these aspects into my games.

Experience

Software Engineer at Kohl’s

June 2017 – Present Milwaukee, WI

Developed reports of real-time sales data for Service Delivery in the Omni-Core team.
Utilized Splunk in order to organize reports and SQL to retrieve daily sales data.
Completed project goals, utilizing team members of various skill sets during 10 week internship.

Marketing Strategist at Hidden Pizza LLC

January 2017 – May 2017 Bloomington, IN

Marketed the game “Spook House” for Hidden Pizza, LLC.
Utilized Social Media strategies by creating promotional videos, as well as reaching out to indie game communities in order to encourage exposure of organization.
Utilized scrum time management and assisted in sprint planning.

Game Designer at Future Sprints LLC

Spring 2016 – January 2017 Bloomington, IN

Marketed the game “Almost Heroes” for Future Sprints, LLC.
Utilized Social Media strategies by creating promotional videos, as well as reaching out to indie game communities in order to encourage exposure of organization. Game canceled at the end of 2016.
Utilized scrum time management and assisted in sprint planning.

Game Lab Monitor at Indiana University

Fall 2016 – May 2017 Bloomington, IN

In charge of overseeing the game development lab at Indiana University. The lab consists of 4 cintiq computers, 16 alienware group work stations, an HTC Vive development room, and a play-testing center. Often helped troubleshoot problems with all of this equipment as well as explained it to curious patrons.

Draw Man at Indiana University

Fall 2015 – Winter 2015 Bloomington, IN

Worked in a group to pitch the indie game “Draw Man” to a group of game industry veterans. In charge of content development, level ideas, and general presentation of the game. The game ended up being canceled, which in the end was a great learning experience.

Education

BS in Game Design and Informatics at Indiana University

2012 – Present Bloomington, IN

Double majoring in Game Design and Informatics from Indiana University.

Specialties

Music compositionMarketingProgrammingEditing

Skills

UnityUnrealC#C++Premiere ProAuditionGarageBandMarketing